![]() ![]() The Innas Set Dungeon seemed to be quite simple, and I think I overgeared too much for this. You can find general Set Dungeon information and Set Dungeon guides for the other classes at my Set Dungeon Thread. Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). I have used the Communing with Spirits rune rather than the more common Fire Wall rune due to it being easier to place while still lasting 6 seconds, which should be enough time for mobs to run in.When Dashing Strike hits an enemy more than 30–35 yards away, its Charge cost is refunded. I don't recommend using The Grin Reaper helmet or the Belt of Transcendence, as you mimics and fetishes are likely to kill monsters before you can group them up for a Wall of Death cast.Īlso note to only cast Wall of Death once, overlapping the Walls of Death may cause the objective not to complete correctly. I do recommend to find a Shukrani's Triumph since when it is combined with the Spirit Walk - Severance rune, you can sprint through large section of the map, especially when looking for the last few monsters to kill. Note in my video I haven't fully optimised my run as it was my first playthrough, so you can see the ease in completing this Set Dungeon with just the main Helltooth pieces and a Mara's Kaleidoscope for poison damage immunity. I basically just copied my build that I used for high end Greater Rift pushes with a few tweaks. The Helltooth Set Dungeon is fiarly straightforward. Prevent all Poison damage taken and heal yourself for 10–15 % of the amount prevented. ![]() Spirit Walk lasts until you attack or until an enemy is within 30 yards of you.Ĭritical Hit Chance Increased by 6.0–10.0 % ![]() Increases Mana Regeneration by 6.00 per Second (Witch Doctor Only) Critical Hit Chance Increased by 3.0–4.0 % ![]()
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